|Hexagon Tiles TC
|Page 1 of 1|
|Author:||tcolello [ Sun Feb 03, 2019 7:55 pm ]|
|Post subject:||Hexagon Tiles TC|
Edited to add- New version in the next comment. Is more zoomed out.
Hexagon Tiles TC
modifies current flame by adding final linear3D, post_smartcrop, log_tile2, and post_point_symmetry to make hexagonal tiles.
You can adjust your original flame to change how it shows up inside the hexagon, and add additional finals to tweak.
This script was automatically generated by JWildfire V4.00 revision 2 (20.12.2018) by converting a flame, then changed to be a modifier type.
by Tracy Colello, with help from Missy Gainer, and following examples of scripts by Brad Stefanov, Mick Hogan, and Frank Baumann.
|Author:||tcolello [ Sun Feb 03, 2019 11:17 pm ]|
|Post subject:||Re: Hexagon Tiles TC|
If you don't see at least one hexagon, try zooming out or shrinking the Post transform of the final. After advice from Michael Bourne, I made a NEW version with smaller final transform so you are more likely to see something starting out.
|Page 1 of 1||All times are UTC+01:00|
|Powered by phpBB® Forum Software © phpBB Limited