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PostPosted: Sat Aug 23, 2014 5:32 pm 
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As a special gift for the community, have fun! :-) But please, when you plan to create and publish tweaks, please tweak them heavily.
Code:
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post_symmetry_rotation="6.0" frame="1" frame_count="300" mixerRRCurve_enabled="false" mixerRRCurve_view_xmin="-1280" mixerRRCurve_view_xmax="26880" mixerRRCurve_view_ymin="-5120.0" mixerRRCurve_view_ymax="30720.0" mixerRRCurve_interpolation="SPLINE" mixerRRCurve_selected_idx="0" mixerRRCurve_locked="false" mixerRRCurve_point_count="5" mixerRRCurve_x0="0" mixerRRCurve_y0="0.0" mixerRRCurve_x1="6400" mixerRRCurve_y1="6400.0" mixerRRCurve_x2="12800" mixerRRCurve_y2="12800.0" mixerRRCurve_x3="19200" mixerRRCurve_y3="19200.0" mixerRRCurve_x4="25600" mixerRRCurve_y4="25600.0" mixerRGCurve_enabled="false" mixerRGCurve_view_xmin="-1280" mixerRGCurve_view_xmax="26880" mixerRGCurve_view_ymin="-5120.0" mixerRGCurve_view_ymax="30720.0" mixerRGCurve_interpolation="SPLINE" mixerRGCurve_selected_idx="0" mixerRGCurve_locked="false" mixerRGCurve_point_count="5" mixerRGCurve_x0="0" mixerRGCurve_y0="0.0" mixerRGCurve_x1="6400" mixerRGCurve_y1="0.0" mixerRGCurve_x2="12800" mixerRGCurve_y2="0.0" mixerRGCurve_x3="19200" mixerRGCurve_y3="0.0" mixerRGCurve_x4="25600" mixerRGCurve_y4="0.0" mixerRBCurve_enabled="false" mixerRBCurve_view_xmin="-1280" mixerRBCurve_view_xmax="26880" mixerRBCurve_view_ymin="-5120.0" mixerRBCurve_view_ymax="30720.0" mixerRBCurve_interpolation="SPLINE" mixerRBCurve_selected_idx="0" mixerRBCurve_locked="false" mixerRBCurve_point_count="5" mixerRBCurve_x0="0" mixerRBCurve_y0="0.0" mixerRBCurve_x1="6400" mixerRBCurve_y1="0.0" mixerRBCurve_x2="12800" mixerRBCurve_y2="0.0" mixerRBCurve_x3="19200" mixerRBCurve_y3="0.0" mixerRBCurve_x4="25600" mixerRBCurve_y4="0.0" mixerGRCurve_enabled="false" mixerGRCurve_view_xmin="-1280" mixerGRCurve_view_xmax="26880" mixerGRCurve_view_ymin="-5120.0" mixerGRCurve_view_ymax="30720.0" mixerGRCurve_interpolation="SPLINE" mixerGRCurve_selected_idx="0" mixerGRCurve_locked="false" mixerGRCurve_point_count="5" mixerGRCurve_x0="0" mixerGRCurve_y0="0.0" mixerGRCurve_x1="6400" mixerGRCurve_y1="0.0" mixerGRCurve_x2="12800" mixerGRCurve_y2="0.0" mixerGRCurve_x3="19200" mixerGRCurve_y3="0.0" mixerGRCurve_x4="25600" mixerGRCurve_y4="0.0" mixerGGCurve_enabled="false" mixerGGCurve_view_xmin="-1280" mixerGGCurve_view_xmax="26880" mixerGGCurve_view_ymin="-5120.0" mixerGGCurve_view_ymax="30720.0" mixerGGCurve_interpolation="SPLINE" mixerGGCurve_selected_idx="0" mixerGGCurve_locked="false" mixerGGCurve_point_count="5" mixerGGCurve_x0="0" mixerGGCurve_y0="0.0" mixerGGCurve_x1="6400" mixerGGCurve_y1="6400.0" mixerGGCurve_x2="12800" mixerGGCurve_y2="12800.0" mixerGGCurve_x3="19200" mixerGGCurve_y3="19200.0" mixerGGCurve_x4="25600" mixerGGCurve_y4="25600.0" mixerGBCurve_enabled="false" mixerGBCurve_view_xmin="-1280" mixerGBCurve_view_xmax="26880" mixerGBCurve_view_ymin="-5120.0" mixerGBCurve_view_ymax="30720.0" mixerGBCurve_interpolation="SPLINE" mixerGBCurve_selected_idx="0" mixerGBCurve_locked="false" mixerGBCurve_point_count="5" mixerGBCurve_x0="0" mixerGBCurve_y0="0.0" mixerGBCurve_x1="6400" mixerGBCurve_y1="0.0" mixerGBCurve_x2="12800" mixerGBCurve_y2="0.0" mixerGBCurve_x3="19200" mixerGBCurve_y3="0.0" mixerGBCurve_x4="25600" mixerGBCurve_y4="0.0" mixerBRCurve_enabled="false" mixerBRCurve_view_xmin="-1280" mixerBRCurve_view_xmax="26880" mixerBRCurve_view_ymin="-5120.0" mixerBRCurve_view_ymax="30720.0" mixerBRCurve_interpolation="SPLINE" mixerBRCurve_selected_idx="0" mixerBRCurve_locked="false" mixerBRCurve_point_count="5" mixerBRCurve_x0="0" mixerBRCurve_y0="0.0" mixerBRCurve_x1="6400" mixerBRCurve_y1="0.0" mixerBRCurve_x2="12800" mixerBRCurve_y2="0.0" mixerBRCurve_x3="19200" mixerBRCurve_y3="0.0" mixerBRCurve_x4="25600" mixerBRCurve_y4="0.0" mixerBGCurve_enabled="false" mixerBGCurve_view_xmin="-1280" mixerBGCurve_view_xmax="26880" mixerBGCurve_view_ymin="-5120.0" mixerBGCurve_view_ymax="30720.0" mixerBGCurve_interpolation="SPLINE" mixerBGCurve_selected_idx="0" mixerBGCurve_locked="false" mixerBGCurve_point_count="5" mixerBGCurve_x0="0" mixerBGCurve_y0="0.0" mixerBGCurve_x1="6400" mixerBGCurve_y1="0.0" mixerBGCurve_x2="12800" mixerBGCurve_y2="0.0" mixerBGCurve_x3="19200" mixerBGCurve_y3="0.0" mixerBGCurve_x4="25600" mixerBGCurve_y4="0.0" mixerBBCurve_enabled="false" mixerBBCurve_view_xmin="-1280" mixerBBCurve_view_xmax="26880" mixerBBCurve_view_ymin="-5120.0" mixerBBCurve_view_ymax="30720.0" mixerBBCurve_interpolation="SPLINE" mixerBBCurve_selected_idx="0" mixerBBCurve_locked="false" mixerBBCurve_point_count="5" mixerBBCurve_x0="0" mixerBBCurve_y0="0.0" mixerBBCurve_x1="6400" mixerBBCurve_y1="6400.0" mixerBBCurve_x2="12800" mixerBBCurve_y2="12800.0" mixerBBCurve_x3="19200" mixerBBCurve_y3="19200.0" mixerBBCurve_x4="25600" mixerBBCurve_y4="25600.0" >
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  <xform weight="0.5" color="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" symmetry="0.0" linear3D="1.0" coefs="1.0 0.0 0.0 1.0 -2.0 0.0" chaos="1.0 1.0 1.0 1.0 1.0 1.0" />
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</flame>


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PostPosted: Sat Aug 23, 2014 5:40 pm 
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Joined: Sat May 18, 2013 2:18 am
Posts: 39
Thanks for the params to study. Love learning how to make new flames correctly. :D


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PostPosted: Sun Aug 24, 2014 6:05 am 
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Thank you so much, Andreas!! :D

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PostPosted: Sun May 28, 2017 12:56 am 
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Location: Southbury, CT, USA
WOW! I've never seen fire look wet before. It makes me wonder what it would feel like to touch it. Luckily it's an image. - eric

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PostPosted: Mon May 29, 2017 2:25 pm 
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Joined: Thu May 16, 2013 1:55 am
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Thanks, Andreas!


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