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PostPosted: Wed Mar 25, 2015 2:39 pm 
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Joined: Wed Jan 21, 2015 5:37 am
Posts: 92
Okay, this may be the most boring flame ever posted here :)
Code:
<flame name="Baseline_FullColorGrid" smooth_gradient="0" version="JWildfire 2.40 (14.03.2015)" size="811 811" center="0.0 0.0" scale="227.26552287581697" rotate="0.0" filter="0.0" filter_kernel="GAUSSIAN" quality="100.0" background="0.0 0.0 0.0" bg_transparency="0" brightness="4.0" saturation="1.0" gamma="4.0" gamma_threshold="0.01" vibrancy="1.0" contrast="1.0" white_level="200.0" temporal_samples="1.0" cam_zoom="1.0" cam_pitch="0.0" cam_yaw="0.0" cam_persp="0.0" cam_xfocus="0.0" cam_yfocus="0.0" cam_zfocus="0.0" cam_pos_x="0.0" cam_pos_y="0.0" cam_pos_z="0.0" cam_zpos="0.0" cam_dof="0.0" cam_dof_area="0.5" cam_dof_exponent="2.0" cam_dof_shape="BUBBLE" cam_dof_scale="1.0" cam_dof_rotate="0.0" cam_dof_fade="1.0" shading_shading="FLAT" antialias_amount="0.75" antialias_radius="0.36" post_symmetry_type="NONE" post_symmetry_order="3" post_symmetry_centre_x="0.0" post_symmetry_centre_y="0.0" post_symmetry_distance="1.25" post_symmetry_rotation="6.0" frame="1" frame_count="300" mixer_mode="OFF" >
  <xform weight="1.5" color="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" opacity="0.0" symmetry="0.0" crackle="1.5" crackle_cellsize="0.1" crackle_power="0.0" crackle_distort="0.0" crackle_scale="30.0" crackle_z="0.0" coefs="1.0 0.0 0.0 1.0 0.0 0.0" chaos="0.0 0.0 1.0" />
  <xform weight="0.5" color="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" opacity="0.0" symmetry="0.0" linear3D="1.0" coefs="1.0 0.0 0.0 1.0 0.0 0.0" chaos="1.0 1.0 0.0" />
  <xform weight="10.0" color="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" symmetry="0.0" crop="1.0" crop_left="-1.8" crop_right="1.8" crop_top="-1.8" crop_bottom="1.8" crop_scatter_area="0.0" crop_zero="1" colormap_wf="1.0" colormap_wf_scale_x="4.0" colormap_wf_scale_y="4.0" colormap_wf_scale_z="0.0" colormap_wf_offset_x="-1.5" colormap_wf_offset_y="-1.5" colormap_wf_offset_z="0.0" colormap_wf_tile_x="1" colormap_wf_tile_y="1" colormap_wf_reset_z="1" colormap_wf_is_sequence="0" colormap_wf_sequence_start="1" colormap_wf_sequence_digits="4" colormap_wf_image_filename="" colormap_wf_inlined_image="" colormap_wf_image_desc_src="" colormap_wf_image_src="" coefs="1.0 0.0 0.0 1.0 0.0 0.0" chaos="1.0 0.0 0.0" />
  <palette count="256" format="RGB" >
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</flame>
Image

But it has helped me tremendously when trying to understand different variations, how they warp geometry, and how they change when modifying parameters. Just add a variation of interest as a final transform to this base. For example, here is the same flame but with "sin" added as a final transform (and the camera zoomed out a bit):
Code:
<flame name="Sin_Baseline_FullColorGrid" smooth_gradient="0" version="JWildfire 2.40 (14.03.2015)" size="549 549" center="0.0 0.0" scale="153.84558823529414" rotate="0.0" filter="0.0" filter_kernel="GAUSSIAN" quality="100.0" background="0.0 0.0 0.0" bg_transparency="0" brightness="4.0" saturation="1.0" gamma="4.0" gamma_threshold="0.01" vibrancy="1.0" contrast="1.0" white_level="200.0" temporal_samples="1.0" cam_zoom="0.5" cam_pitch="0.0" cam_yaw="0.0" cam_persp="0.0" cam_xfocus="0.0" cam_yfocus="0.0" cam_zfocus="0.0" cam_pos_x="0.0" cam_pos_y="0.0" cam_pos_z="0.0" cam_zpos="0.0" cam_dof="0.0" cam_dof_area="0.5" cam_dof_exponent="2.0" cam_dof_shape="BUBBLE" cam_dof_scale="1.0" cam_dof_rotate="0.0" cam_dof_fade="1.0" quality_profile="High quality (1000, but no HDR)" shading_shading="FLAT" antialias_amount="0.75" antialias_radius="0.36" post_symmetry_type="NONE" post_symmetry_order="3" post_symmetry_centre_x="0.0" post_symmetry_centre_y="0.0" post_symmetry_distance="1.25" post_symmetry_rotation="6.0" frame="1" frame_count="300" mixer_mode="OFF" >
  <xform weight="1.5" color="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" opacity="0.0" symmetry="0.0" crackle="1.5" crackle_cellsize="0.1" crackle_power="0.0" crackle_distort="0.0" crackle_scale="30.0" crackle_z="0.0" coefs="1.0 0.0 0.0 1.0 0.0 0.0" chaos="0.0 0.0 1.0" />
  <xform weight="0.5" color="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" opacity="0.0" symmetry="0.0" linear3D="1.0" coefs="1.0 0.0 0.0 1.0 0.0 0.0" chaos="1.0 1.0 0.0" />
  <xform weight="10.0" color="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" symmetry="0.0" crop="1.0" crop_left="-1.8" crop_right="1.8" crop_top="-1.8" crop_bottom="1.8" crop_scatter_area="0.0" crop_zero="1" colormap_wf="1.0" colormap_wf_scale_x="4.0" colormap_wf_scale_y="4.0" colormap_wf_scale_z="0.0" colormap_wf_offset_x="-1.5" colormap_wf_offset_y="-1.5" colormap_wf_offset_z="0.0" colormap_wf_tile_x="1" colormap_wf_tile_y="1" colormap_wf_reset_z="1" colormap_wf_is_sequence="0" colormap_wf_sequence_start="1" colormap_wf_sequence_digits="4" colormap_wf_image_filename="" colormap_wf_inlined_image="" colormap_wf_image_desc_src="" colormap_wf_image_src="" coefs="1.0 0.0 0.0 1.0 0.0 0.0" chaos="1.0 0.0 0.0" />
  <finalxform weight="0.0" color="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" symmetry="0.0" sin="1.0" coefs="1.0 0.0 0.0 1.0 0.0 0.0" chaos="1.0 1.0 1.0" />
  <palette count="256" format="RGB" >
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FFFFFFFFFFFFFFFFFFFFFFFF</palette>
</flame>
Image


This colorgrid baseline flame borrows ideas from both:
and adds a color gradient across the grid (using colormap_wf), making it easier to see which parts of the grid end up where.
I'm still refining this approach -- I think it's useful as is, but also that there's room to improve on it as a visualization tool for variation effects.


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PostPosted: Wed Mar 25, 2015 11:58 pm 
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Joined: Wed May 15, 2013 10:28 pm
Posts: 1394
Nice, my tweak: a wave :-)
Code:
<flame name="Baseline_FullColorGrid" smooth_gradient="0" version="JWildfire 2.40 (14.03.2015)" size="643 362" center="-0.026949335249730533 0.27334325753298083" scale="140.81520681794578" rotate="0.0" filter="0.0" filter_kernel="GAUSSIAN" quality="100.0" background="0.0 0.0 0.0" bg_transparency="0" brightness="4.0" saturation="1.0" gamma="4.0" gamma_threshold="0.01" vibrancy="1.0" contrast="1.0" white_level="200.0" temporal_samples="1.0" cam_zoom="1.0" cam_pitch="0.5585053606381855" cam_yaw="0.439822971502571" cam_persp="0.288" cam_xfocus="0.0" cam_yfocus="0.0" cam_zfocus="0.0" cam_pos_x="0.0" cam_pos_y="0.0" cam_pos_z="0.0" cam_zpos="0.0" cam_dof="0.0" cam_dof_area="0.5" cam_dof_exponent="2.0" cam_dof_shape="BUBBLE" cam_dof_scale="1.0" cam_dof_rotate="0.0" cam_dof_fade="1.0" shading_shading="FLAT" antialias_amount="0.75" antialias_radius="0.36" post_symmetry_type="NONE" post_symmetry_order="3" post_symmetry_centre_x="0.0" post_symmetry_centre_y="0.0" post_symmetry_distance="1.25" post_symmetry_rotation="6.0" frame="1" frame_count="300" mixer_mode="OFF" >
  <xform weight="1.5" color="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" opacity="0.0" symmetry="0.0" crackle="1.5" crackle_cellsize="0.06" crackle_power="0.0" crackle_distort="0.0" crackle_scale="30.0" crackle_z="0.0" coefs="1.0 0.0 0.0 1.0 0.0 0.0" post="0.7950070458999676 0.6066001953258878 -0.6066001953258878 0.7950070458999676 0.0 0.0" chaos="0.0 0.0 1.0" />
  <xform weight="0.5" color="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" opacity="0.0" symmetry="0.0" linear3D="1.0" coefs="1.0 0.0 0.0 1.0 0.0 0.0" chaos="1.0 1.0 0.0" />
  <xform weight="10.0" color="0.0" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" symmetry="0.0" crop="1.0" crop_left="-1.8" crop_right="1.8" crop_top="-1.8" crop_bottom="1.8" crop_scatter_area="0.0" crop_zero="1" colormap_wf="1.0" colormap_wf_scale_x="4.0" colormap_wf_scale_y="4.0" colormap_wf_scale_z="0.0" colormap_wf_offset_x="-1.5" colormap_wf_offset_y="-1.5" colormap_wf_offset_z="0.0" colormap_wf_tile_x="1" colormap_wf_tile_y="1" colormap_wf_reset_z="1" colormap_wf_is_sequence="0" colormap_wf_sequence_start="1" colormap_wf_sequence_digits="4" colormap_wf_image_filename="" colormap_wf_inlined_image="" colormap_wf_image_desc_src="" colormap_wf_image_src="" coefs="1.0 0.0 0.0 1.0 0.0 0.0" chaos="1.0 0.0 0.0" />
  <finalxform weight="0.2" color="0.5" mod_gamma="0.0" mod_gamma_speed="0.0" mod_contrast="0.0" mod_contrast_speed="0.0" mod_saturation="0.0" mod_saturation_speed="0.0" symmetry="0.0" pre_wave3D_wf="0.192" pre_wave3D_wf_wavelen="0.44" pre_wave3D_wf_phase="0.0" pre_wave3D_wf_damping="0.39" linear3D="1.0" coefs="1.0 0.0 0.0 1.0 0.0 0.0" chaos="1.0 1.0 1.0" />
  <palette count="256" format="RGB" >
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FFFFFFFFFFFFFFFFFFFFFFFF</palette>
</flame>


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PostPosted: Thu Mar 26, 2015 5:41 pm 
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Joined: Thu Mar 20, 2014 2:43 pm
Posts: 337
very useful, educational tool, deserves to be in wiki alongside with a gradient based one not to be confused


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PostPosted: Fri Apr 17, 2015 6:15 pm 
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Joined: Wed Jan 21, 2015 5:37 am
Posts: 92
Glad you like!
Nice wave Andreas -- I haven't tried that variation before.
Pentajazz -- yes I was thinking the same thing, having these colorgrid reference images as part of a wiki page for each variation. Which would also include info from Don's variation spreadsheet and images/flames from Georg's variation guide


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PostPosted: Mon Aug 03, 2015 1:45 pm 
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Joined: Sat Aug 01, 2015 3:49 pm
Posts: 3
Wow, very useful!
(Also Grids are always awesome.)

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PostPosted: Sun Aug 09, 2015 12:46 am 
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Joined: Thu May 16, 2013 1:16 am
Posts: 418
You can use this color grid in conjunction with download/file.php?id=721, Custom Final Xform List R1 MH script. It will step through each variation as a Final Transform, with each mouse click, and change the editor picture right in front of your eyes. Or you can scroll through the list and pick the one you want to see. Right now, not all the Transforms are in the list, because of the nature of the script. But I will make a version that includes all transforms in the script, and post it here when it's ready. :)


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