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 Post subject: Synth Modes
PostPosted: Fri Mar 06, 2020 5:05 pm 
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Joined: Sun May 31, 2015 2:39 pm
Posts: 642
Can we add these to also mode# 20-26
private static final int MODE_SINUSOIDAL = 1001;
private static final int MODE_SWIRL = 1002;
private static final int MODE_HYPERBOLIC = 1003;
private static final int MODE_JULIA = 1004;
private static final int MODE_DISC = 1005;
private static final int MODE_RINGS = 1006;
private static final int MODE_CYLINDER = 1007;

So have them at original numbers (for compatibility but also 20-26 Like this.


private static final int MODE_SINUSOIDAL = 20;
private static final int MODE_SINUSOIDAL = 1001;
private static final int MODE_SWIRL = 21;
private static final int MODE_SWIRL = 1002;
private static final int MODE_HYPERBOLIC = 22;
private static final int MODE_HYPERBOLIC = 1003;
private static final int MODE_JULIA = 23;
private static final int MODE_JULIA = 1004;
private static final int MODE_DISC = 24;
private static final int MODE_DISC = 1005;
private static final int MODE_RINGS = 25;
private static final int MODE_RINGS = 1006;
private static final int MODE_CYLINDER = 26;
private static final int MODE_CYLINDER = 1007


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 Post subject: Re: Synth Modes
PostPosted: Tue Mar 10, 2020 2:02 pm 
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Joined: Fri Dec 27, 2013 2:18 am
Posts: 77
According to the source, those modes are "failed experiments". I assume he put them at 1001-1007 to save the lower numbers for future additions (he even lists some ideas). But also perhaps to make it difficult to access them casually; they are there if you want to use them, but you have to really want to. You would have to ask the author (Neil Slater) to know for sure. (He is active on DeviantArt: slobo777.)

Doing this would also make it incompatible with future versions of synth (though none are likely; there haven't been any updates in over a decade), and prevent exporting flames that use the new numbers to other programs like Chaotica and Fractorium.


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