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PostPosted: Wed Jul 17, 2019 6:25 pm 
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Occasionally hitting the cancel render button will cause JWF to freeze/lock. Originally I thought it was just taking time to reallocate memory or something, but I have left it an hour and another user in the group has done the same and it has become unresponsive.

I remember to save my work before rendering just in case, but if it does lock there's no way back in to do anything other than end Java as a task and start over.

Could you look at that when you get time, thanks.

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PostPosted: Wed Jul 17, 2019 11:52 pm 
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Will check this, but it is rather difficult, when I can not duplicate the problem (which is the case until now). But will try...


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PostPosted: Thu Jul 18, 2019 10:16 am 
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It's difficult even for me to replicate it as it seems to happen at random. Someone suggested more memory? I'm allocating 16gb so that should be enough?

As I say it's just something to be aware of so no big rush to fix it.

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PostPosted: Thu Jul 18, 2019 10:50 pm 
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It is unlikely that the freeze has something to do with memory, and 16 GB s already very much. But, if you have enough memory, you could try this.


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PostPosted: Mon Jul 22, 2019 4:56 pm 
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Tried updating it to 24gb memory, still the same problem. The only thing I can think might be a clue is how many flames have snapshots. I usually have about 10-20 snapshots when it happens. Doesn't seem to happen if there's only about 5 or so?

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